#ifndef SCENE_NON_BLOCK_OBJECT_H
#define SCENE_NON_BLOCK_OBJECT_H
#include "scene_object.h"
class scene_non_block_object : public scene_object
{
protected:
	scene_non_block_object(void);

public:
	virtual ~scene_non_block_object(void);

private:
	DISALLOW_EVIL_CONSTRUCTORS(scene_non_block_object);
};

#endif // endif of SCENE_NON_BLOCK_OBJECT_H
